Merry Feudalism! (1.1.8.0) 24 ДЕКАБРЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, With the release of the current patch we have tried to create a Christmas mood in the game. The main news is that we've added holiday hats, boots and mittens in this patch! Put them on and wear them with pleasure. Let Santa know, that Life Is Feudal should be the next place for him to come visit! To create your hats and other items, you must have linen as well as wool or silk cloth. The required materials depend on the type of item you desire. Sew it with the Weaver's Toolkit. For boots and mittens you need just one linen cloth for each item. Patch notes (ver. 1.1.8.0): New features and tweaks: - Added Christmas is feudal special set of craftable items - hats, boots and gloves - You can now bind yourself to siege tents and keeps. Resurrecting there will significantly decrease your resurrection sickness. Recommended to do only for important warriors in an events involving sieges/raids. - Implemented a shiny new GM robe, old GM robe is called "Believer Robe" now. - Torch can now be easily made out of basic materials and does not require naphtha. It does not require Demolition skill and deals VERY low siege damage - Added new weapon item "Siege Torch". Made with Warfare Engineering from naphtha, required Demolition skill, has normal siege damage - Added a loosen snow substance to avoid steep hills being created with snow - Added sow, cow and hind wild animals to the game - Decreased wild animals chance to inflict wound/fracture/stun - Removed ability to block with a pike - Defensive fence: damage now dependent on actual durability instead of objects weight - Boar and moose attacks damaging sector/reach increased - Wild animals should be properly animated on steep terrain tiles - Entities: loot, dropped objects, tombstones, corpses are excluded from "Inspect Object" ability - Shape ability is now back in Material preparation skill. - Mortar and pestle can now be crafted with a branch as other primitive tools - Implemented GM log in Database. May be handy for admins to monitor GMs activity - Implemented /JT GM command that allows a GM to jump on certain parts of any terrain. Also implemented /invul command, that grants invulnerability to a GM - Players should have a proper invulnerability buff, after log in and recall to home. Effect disappears as soon as player starts movement. - Adding support of Czech and Korean languages. Bug fixes: - Players that have fallen under the terrain should be returned back to the surface automatically - Fixed rare crashes on tooltips - Fixed formations related bug that could result in a huge defense bonus making player almost invulnerable - Fixed GM camera jittering while flying in it - Fixed permanently sliding/hanging horses - Optimized wild animals navmesh. That should improve performance during maintenance, but might increase new world creation time - Fixed emotes sounds We hope you enjoy today's patch! Merry Christmas and happy holidays! -The team
Crops Growth Fix (1.1.8.1)
Crops Growth Fix (1.1.8.1) 28 ДЕКАБРЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, In this patch, we’ve provided a fix to the crops growth algorithm, which was not calculating growth as intended. It now works as intended; crops receive growth increment once sunny weather changes into the shower weather and vice versa. All other types of weather are not taken into account. It takes 4 incrementations before you see the result of the growth (model change). So let’s say that you have had the following weather in the last two weeks in game: -Day 1: Sunny -Day 2: Shower (+1 growth) -Day 3: Shower -Day 4: Sunny (+1 growth) -Day 5: Shower (+1 growth) -Day 6: Cloudy -Day 7: Cloudy -Day 8: Shower -Day 9: Sunny (+1 growth, you’ll see green sprouts) -Day 10: Shower (+1 growth) -Day 11: Shower -Day 12: Cloudy -Day 13: Sunny (+1 growth) -Day 14: Shower (+1 growth) -Day 15: Sunny (+1 growth, you’ll see fully grown crops that can be harvested) After three more growth increments, fully grown crops will rot and disappear. So, as you can see, you need an ideal balance of sun and rain for your crops to grow faster. Spring and early Summer are the best seasons for crop growth, of course! Plus, after this fix, crops should grow significantly faster now. P.S. There are some minor tweaks to the skills progression speeds and stamina they spend. - The team
64bit Client and Server Released! (1.2.64.5)
64bit Client and Server Released! (1.2.64.5) 2 ФЕВРАЛЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, After approximately one week of public beta testing, we’re happy to announce that our 64bit client and server application are stable enough for release! Here are the patch notes covering changes since the previous 1.1.8.1 version patch. Patch notes (ver. 1.2.64.5): New features and tweaks: - 64 bit client and server applications released - Recipes: Furnace, Big cauldron, Kiln, Tiny Shack, Plaster Tiny Shack, Sign moved from Mat. prep to Construction - Recipes: Quern-stone, Potter's wheel moved from Mat. prep to Carpentry - Removed ability ‘Create’(id=101) - Corrected tabs in building list - Recipes: Archery target, Training dummy, Drying frame, Wine press, Loom, Plough, Tanning Tub moved from Construction to Carpentry - Recipe: Floor lamp moved from Construction to Arts - Recipes: Stone Stair, Beveled Stone Stair moved from Construction to Masonry - Palisade Wall required Construction=20 (instead of 60) - Wooden Wall required Construction=30 (instead of 65) - Small Stable required Construction=60 (instead of 90) - Stone Wall required Masonry=0 (instead of 30) - Other minor recipes changes - Fixed pike and lances combat technique that allowed to swing pike/lance sidewards while performing a thrusting attack to receive an inadequate amount of speed bonus - Included some render optimizations - Hunger meter is set to 100 after respawn now - ‘Dry a Hide’ ability moved from 60 to 30 skill - ‘Use Tanning Tub’ ability moved from 60 to 0 - ‘Pick Up’ ability moved from 60 to 0 - ‘Pick up a Hide’ ability moved from 60 to 30 - ‘Hank of wool’ and ‘Wool cloth’ recipes moved from 30 to 60 - ‘Thick dried hide’ and ‘Thin dried hide’ recipes moved from 60 to 30 Bug fixes: - Fixed a container renaming issue that caused all other containers to have the same name as a renamed one - You can sit on a chair inside buildings now - Movable objects do not disappear anymore if the unfinished unmovable object was deconstructed in the same cell - Normalized the video intro sound volume - Fixed a black screen bug that caused loading problems on some hardware specs - Water plane no longer moves with a mounted player’s camera mode. You will not see water changing angles when the player is mounted on a hind legged horse. - Fixed particle lighting issues - Fixed some issues with Invulnerability effect mechanics - Fixed a couple of memory leaks that have caused unstable behavior of the application Please keep in mind that crashes are still possible, so we want to thank you in advance for reporting them here, providing comments while reporting and especially for your patience and understanding! We’re not going to officially support the 32bit version any longer. We are going to leave a legacy branch for those users that cannot switch to the 64bit version though, for whatever reason. We are sorry for any inconvenience! - The team
Time for a Your Own update (1.3.0.1)
Time for a Your Own update (1.3.0.1) 7 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, After some extensive work we’ve completed, we’re finally glad to announce that all of the major changes, which some of you noticed in Life is Feudal:MMO, have been by adopted, and patched to, Life is Feudal: Your Own. Enjoy! Patch notes (ver. 1.3.0.1): New features and tweaks: - Completely redesigned the combat skill tree. Make sure to open your skill book and spend some time familiarizing yourself with it. Note that skillcap setting will be different for crafting, combat and minor skills now - Implemented a new object selection algorithm, which should increase your game performance slightly, especially in an area with a lot of objects and trees (note that inside buildings some improperly placed storage items, like crate, barrels etc., may become stuck, you will need GM assistance to get them out) - Optimized and partially rewritten AI system. These changes may result in a slight server side performance boost, but they are mainly designed to be a foundation for Natives and horse-driven carts - Implemented parallax effect on terrain textures - Added ‘Maximized window’ display mode - You can change language in Game settings menu now, as well as guid invites, groups and barter requests - All types of damage affect movable objects now - Implemented ‘chopping’ type of damage for different axe-type weapons. This type of damage is more effective against small, movable objects than slashing, blunt or piercing damage - Rebalanced all types of armor. Armor now has a bonus effects according to required skill - Royal armor skill requirement has decreased to 90. Royal armor damage mitigation has increased by 5% compared to Veteran’s armor sets - Increased blueprints probability to be dropped during crafting actions from 1% to 5% - Minimum speed bonus is 1.0 instead of 5.0. That means that a low speed poke with certain weapons will not cause excessive damage now - Doubled velocity multiplier in thrust attack speed bonus calculation - Thrusting attacks with Spears cannot be parried now (required 90 Spearman skill) - All trebuchet related actions require 60 Demolition skill now - You need to inflict at least 5 dmg in order to have a chance to cause a stagger or stun - Special attacks reshuffled for the purpose of better usability in combat. Make sure to check out skill book descriptions - All melee combat combo chains are lowered to 3 consecutive attacks (instead of 4). Make sure to check skill book for details - Combo, special attacks and attacks with Power Strike effect properly ignore parrying now (as it was originally intended) - Hit damage type transforms to blunt when hit is blocked by a shield - Practice weapons do not require a linen rope now in their crafting recipes. That should make practice weapons more available at earlier stages of development - New ‘Siege Torch’ weapon - Knight sword moved to hand-and-a-half sword group, Grossmesser moved to the one-handed group. Estoc weapon type changed to two-handed sword - Nerfed lances damage multiplier - Tweaked unit weight of polearms - Partisan weapon is shorter now - Increased speed of overhead attacks with two-handed pole weapons - Swamps and snow now affect horses speed - You can flatten paved tiles now to build structures on them - Day cycle min to max range changed to 1- 24 (real life hours per in game day) Bug fixes: - Multiple forest and trees related optimizations and bugfixes. We believe that everything related to the forest and individual trees should work faster - Pines and spruces have proper collisions now at all growth stages - Iron Grip ability should no longer switch player to a peaceful stance - Royal horse in an unstoppable gallop state should work properly now - Fixed an issue with cooldowns of disabled abilities - Fixed a server crash with the barter window - Fixed an exploit, which allowed players to shoot volley arrows when angle of sight is lower than 30 degrees to the ground plane - Fixed incorrect tiles blocking while terraforming - Region audio announcement is no longer sounded when entering the game or returning to already visited region (text notifications are still there) - ‘Slaughter’ button is now visible only for players with at least 30 points of Animal Lore skill - Fixed huge formation bonus bug. Formation will be dropped on any leader teleport - Fixed ‘jump to the sky on a tunnel edge’ bug - Autocraft ends when the tool reaches 0 durability - Multiple combat mechanics-related bugfixes - Fixed some minor chat and chat window related bugs - Some other server and client side crash fixes and optimizations -The Team
Time for a Your Own quick fix update (1.3.0.4)
Time for a Your Own quick fix update (1.3.0.4) 7 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, Fortunately, we are staying true to the good old game dev tradition of providing a quickfix patch to the recent major patch. Here are couple of issues that we’ve fixed with the current update. Patch notes (ver. 1.3.0.4): Bug fixes: - patch.sql script was fixed. This should resolve issues on these dedicated servers. They had no root rights while executing scripts in the database. That lead to numerous different bugs - skills lock/unlock, inability to see dropped objects, animals not producing corpses, trees not - - producing logs after being chopped down, crashes when taking resources from Drying racks and Tanning tubs etc - Fixed an issue that prevented some wall and fence construction from being completed when they were adjacent to other walls, fences or unmovable objects - Fixed a bug with improper damage calculations inflicted by arrows and bolts to buildings Dear LiF:YO servers owners, if you are still experiencing problems with your server’s patching/initialization, please send your server logs and DB dumps with a problem description straight to us: helpme@lifeisfeudal.com. Note: We've implemented separate skillcap (crafting, combat, minor) server setting. Dedicated servers' skillcaps can not be reconfigured automatically. Server admins will have to change 'world.xml' files manually to configure different caps to: For further information please contact us via the email above. -The team
Moderately quick fix Your Own update (1.3.0.5)
Moderately quick fix Your Own update (1.3.0.5) 11 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, Tradition is a feudal must, so here is another fix for the latest game update. Patch notes (ver. 1.3.0.5): Bug fixes: - Fixed an issue that caused improper skillcap calculation, which didn’t take intellect into account - Proper conversion of old single skillcap settings to the new crafting/combat/minor skillcap for existing dedicated servers - Only the thrusting spear attack can not be parried at 90 Spearman skill. Overhead and slashing attacks will be properly parried now - You now can not attack with bec-de-corbin while mounted - Skillcap information in the server browser is now indicated properly -The team
Easter is coming! (1.3.0.8)
Easter is coming! (1.3.0.8) 15 АПРЕЛЯ - LIFE IS FEUDAL (BOBIK) Hey everyone, Spring is in the air and some of the animals in the Life is Feudal world seem to have ingested something bright and rather, well, psychedelic since they are laying unusually colorful eggs… And don’t get us started on the reports from a number of villages that fluffy little bunnies are also producing equally patterned and rainbow-esque Easter eggs! Can we get a collective, ‘aww’?! Send in your Easter Скриншоты or tag us using #FeudalEaster Patch notes (ver. 1.3.0.8): New features and tweaks: - Added Easter eggs and bunnies in game for the Easter weekend and the following week. The bunnies have a unique ability to lay easter eggs in coops! We hope you all have a great weekend! -The team
Порядок установки
Запускаем LiF_RePack_[версия].exe
Устанавливаем
Устанавливаем всё из папки _CommonRedist (все версии vcredist х86 и х64, а также DirectX - DXSETUP.exe);
Запускаем steam (нужен для корректной работы таблетки);
Запускаем игру ярлыком на рабочем столе, либо yo_cm_client.exe
Играем на локальном сервере либо подключаемся к пиратскому удалённому.
Включаем русский язык
Запуск локального сервера
Подключение к удалённому серверу
Запускаем игру
Нажимаем на Ctrl + ~
В консоли вводим адрес сервера - Пример ввода строки для входа на сервер - joinToRemoteServer("127.0.0.1:28000") где: "joinToRemoteServer" - команда входа "127.0.0.1" - IP адрес сервера "28000" - порт сервера
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