-The Tenth Line-ИНФОРМАЦИЯ:-Год выпуска: 17 марта 2017 Жанр: Инди, Ролевые игры Разработчик: Sungazer Software Издатель: Sungazer Software Платформа: PC Версия: 1.0.7 Тип издания: Неофициальный Язык интерфейса: Английский Язык озвучки: Английский Таблeтка: Присутствует (PLAZA)-СИСТЕМНЫЕ ТРЕБОВАНИЯ:-ОС: Windows® 7 or newer, 64-bit Процессор: Intel i5 quad core Оперативная память: 6 GB ОЗУ Видеокарта: At least DX9 (shader model 3.0) or DX11, at least 2 GB VRAM DirectX: Версии 11 Место на диске: 2000 MB Дополнительно: 16:9 resolution display required-ОПИСАНИЕ:-The Tenth Line - RPG консольного стиля с красочными персонажами, уникальными системами боя и прогрессии, 2D экшеном в режиме платформера, а также фантастической историей о дружбе, вере и поисках своего места в мире.
1. Смонтировать образ любой программой эмулятором, установить игру. 2. Из папки "Update.v1.0.3" запустить Setup.exe, установить патч, далее устанавливаем остальные патчи также, соблюдая очередность. 3. Из папки "PLAZA", последнего патча, скопировать файлы в папку игры с заменой. 4. Играть.
update v1.0.7: Version 1.0.7 - New Game Mode! 8. April - Sungazer Software Version 1.0.7 is finally here! The biggest addition is the addition of a simple mode that serves as a halfway-point between the regular game and the story mode. You can choose to play the new difficulty when starting a new game: It includes a simpler interface, lower enemy stats, and dancing dragons! Here are the full patch notes, along with details on what the new difficulty mode entails: Gameplay: - A new difficulty mode has been added that simplifies the experience while preserving battles and a sense of danger. Difficulty is generally lower in battles and platforming sections. Changes include the following: - All characters gain additional jump height (the same amount as in "Story" mode). - Training and specialties are not available in this mode. - The Power Flow system is still your means of gaining strength. - The Princess' "Guard" value is always treated as 150%. update v1.0.6c: Gameplay Changed a puzzle in the Silkwind Crossing area to be less easy to skip outright. Purple power! Tox's teleport effect will now remain purple throughout the game. Originally, it became green after the "Dragon Fetor" skill was unlocked. Changed due to surprising demand! Tweaked "that jump" (you know which one) in The Blanket Part 1 to be less harrowing. Interface The skill selection menu in battle now moves faster when you have more cards to choose from. Balance Adjusted the stats of post-game bonus battle foes, making them less tanky in general and reducing their damage somewhat. Look for the update in the next little while! Version 1.0.6c Additions: Fixed an issue that could sometimes cause boss foes to not shout their voiced defeat lines. Fixed an animation glitch with the final superboss character's super attack, and reduced the number of total hits it can potentially deliver. Fixed a glitch in the final superboss fight where an "empty" turn could occur. update v1.0.5: Gameplay Fixed an issue where having triple ammo with Rik's "Spread Shot" skill could result in a failure to throw anything if attacking too quickly. Increased the damage of Sonya's attacks. Interface Increased the intensity of the target colors in battle. Still working on an elegant way to separate this from status effect tinting! You'll now receive a random hint about the current battle on the "Retry" screen if your party is knocked out during a boss battle. Re-wrote on the effects of the Princess' "Fury/Forgive" mechanic on the training screen context popup. Fixed an issue where Bonus training indicators (the white bars) were sometimes incorrect for Rik when using Sharp items. Balance Reduced the maximum HP of the final post-game boss. Tox can no longer fully resist elemental damage by having -100 affinity of an element. Instead, the minimum cap is now 25% damage taken at -100 affinity. update v1.0.4: Interface Fixed a UI issue when canceling the Specialties tutorial in the Tangle. Fixed a UI issue when applying items to Rik's quiver that stemmed from the item stacking addition. Balance Scaled back the defense rating and damage on late-game foes a bit. Lowered the soft cap on damage. This should help curb outrageous amounts of damage without harming underpowered attacks/characters. Boosted the Forgiveness healing factor a bit closer to its original value. Added in 1.0.4b Increased a character's ability to resist status effects due to their DEF stat. The Princess now gains 25% more resistance to status effects if she's blocking an attack. Added several item packs available during the post game. These items can be purchased as many times as desired. Some are not unlocked until after finishing the bonus dungeon. Foes affected by status effects will now alternate colors between status colors and targeting colors if they're also targeted by ally attacks during the Command phase. update v1.0.3: Version 1.0.3 is now live! It addresses many features requested by the community, and tweaks a few balance issues. Here are the full notes: Gameplay: - You can now press the R3/Right Stick button (Keyboard: Left Ctrl) to have allies follow your current character while you're exploring the world. Only allies that are within battle assist range (a couple of screen lengths away) will get the signal to follow. Be aware that they will run toward you and not jump or avoid hazards - that's still up to you! They will stop following if you press the button again, switch characters, or encounter something (like a battle or cutscene) that interrupts your journey. - (A quick note: if you're using a keyboard, you'll have to first use the Reset Controls option in order for Left Ctrl to start functioning, since it's a new binding. Sorry about that!) - You can now exit an area with just one ally at the end if you've completed the Treasure Hunt quest for the area. - Assist characters can now be called to attack any time during the Attack phase, including as the initial attack. - Rik can no longer use his Super Defense move after having dodged once when the "Fast On Your Feet" skill is unlocked. Interface: - You can now adjust the audio levels of sounds and music on a sliding scale. Volume levels will default to 0 if your old setting had them turned off. - Items will now stack in your inventory. The inventory is still navigated the same way. - Added a "View Manual" option to the main menu. Visit this option to open the manual in a browser window. Tutorial recaps are still to come, once they're thoroughly polished. - Removed the "Close Menu" option from the main menu. You can still use the menu button (Default: GamePad Y, Escape key) or cancel button (Default: Gamepad B, C key) to close it. - Changed the "super" trigger prompt during the Defense Phase so it's less obtrusive and presented more like an option. - Fixed a typo in the training tutorial. Technical: - You should no longer lose special assist characters you had purchased during a previous run of the game. If you are on a New Game + run and have lost them already, the option to buy them back should be offered immediately in the "Spend Gildeds" screen. - You can no longer buy item packs with Gildeds if your inventory is full. - You can no longer loot chests containing quest-critical items if your inventory is full. Balance: - The Princess' "Air Whip" skill now hits multiple times, and provides a significant pop-up effect. - Rik's "Quiver with Rage" skill now deals more damage and has less spread. - The damage boost applied to Rik's Quiver/elemental thrown attacks has been increased from 30% to 50%. - You can now hold down the attack button during "Quiver with Rage" to attack automatically. The attack rate is a bit lower than hitting the button naturally. - Rik's super defense now prevents flying foes from attacking, making it useful in more situations. Affected foes will "flash" briefly when the skill is initiated. This does not work on flying bosses. - Reduced the potency of Forgiveness healing somewhat. - Increased the soft cap on Fury's SP restoration. - Capped Tox's SP gain for absorbing powerful magic to 5 SP per hit. - Boosted HP and damage of late-game foes some more. - Greatly boosted stats and damage of post-game optional bosses. - Boosted the enemy stat bonus granted when playing a New Game + on "Hard" difficulty.
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