Turok 2: Seeds of Evil - Remastered-ИНФОРМАЦИЯ:-Год выпуска: 10 дек. 1998 Год выпуска Remaster: 16 марта 2017 Жанр: Action (Shooter), 3D, 1st Person, 3rd Person Разработчик: Iguana Entertainment ,Nightdive Studios Издатель: Iguana Entertainment / GOG Платформа: Windows Версия: 1.5.1 Тип издания: Лицензия (GOG) Язык интерфейса: английский/французский/итальянский/немецкий/испанский Язык озвучки: английский Таблeтка: Не требуется (DRM Free от GOG.com)-СИСТЕМНЫЕ ТРЕБОВАНИЯ:-Minimum system requirements - Windows: 7 (64-bit required) Processor: Intel Quad Core 1.7 GHZ CPU Graphics: Any GPU that supports a minimum of OpenGL 3.2 Storage: 1 GB available space Sound Card: 100% DirectX compatible sound card or onboard sound Additional Notes: Intel CPUs rendering graphics may not be OpenGL 3.2+ compatible.-ОПИСАНИЕ:-Всеми любимый охотник на динозавров возвращается! Необходимо будет бороться за свой путь через 35 различных типов врагов с надувными животами, моргающими глазами, страшными щупальцами и смыкающимися челюстями. Пройдите путь от доисторических ящеров, пожирателей человеческой плоти— вы точно хотите победить их всех! В Turok 2: Seeds of Evil очень умные враги! Они достаточно умны, чтобы нападать группами, чтобы бежать очень быстро. Они даже могут укрыться во время перестрелки. Все враги падают в спазмах по-разному, в зависимости от того, какую часть тела вы попали.-ДОП.ИНФОРМАЦИЯ:-
Более 20 Видов Оружия
Новый многопользовательский режим, который даст возможность сразиться с друзьями.
Режим сплит-скрин (двойной экран) доступен также в сетевом мультиплеере.
Новый Игровой Движок.
Новая Графическая Система.
Усовершенствованный Игровой Процесс.
Современная система искусственного интеллект.
1. Запустить установщик, установить. 2. Играть.
Hello Dinosaur Hunters, We have gone ahead and released our second big update for Turok 2, bringing the game to version 1.5.2. There are a lot of under-the-hood changes in this patch that we hope will improve performance and gameplay for everyone. Here are the patch notes for the update: 1.5.2 Patch Notes =========== Single-Player Gameplay Show both ammo types in the HUD for weapons with alternate ammo types Bug fixes for particle splash damage (non-explosive) setting off event link triggers All generators that should spawn random ammo now work Minor collision fixes in first Death Marsh level Fixed situation where player could become trapped in the spider-health trap chamber in River of Souls Fixed a crash when switching levels while enemies are being triggered by an event Charge dart now consumes 2 to 3 ammo based on charge level Wasp enemies are now more aggressive and will become responsive after being spawned Added fog effects to graveyard levels Tweaked razor wind to be more effective against enemies with metallic parts Trap doors in the crystal rooms in Lair of the Bline Ones now closes instantly, preventing sequence breaks Turrets will now cease firing if the target is obstructed Renderer / Graphics Major performance gain in the main world deferred shader Addressed the 'checkerboard pattern' rendering glitch by avoiding depth buffer blitting, Non-deferred blood decals now adopt the proper red or green coloration depending on their source, Local and Network Multiplayer Improved situations where protocol commands would become over-throttled when sending to latent nodes. Multithreaded packet transmission (which is on by default) New multiplayer chat message system Fixed issue with connecting to lobbies from startup Rebalanced damage curve of charge-dart against players Added mod and version filters to the multiplayer server lists Added support for changing the network transmission speed of the client/server (lower speeds reduces bandwidth requirements) Added support for custom map rotations Fixed an issue where team-games wouldn't clear their scores properly on map change Improved the reliability of sending information such as the scoreboard when a player connects to a game Numerous weapon balance and tweaks Three N64 multiplayer maps added (Bullseye, Crazy Eight, Experimentata) Audio Voice volume setting is now independent of sound effect volume Support added for German localized voices User Interface Ability to delete save games Misc Fixed collision detection issue when shooting at an object that is up against a wall Better detection for avoiding pickups behind walls and other obstructions 1.5.1 Patch Notes =========== Single-Player Gameplay ====================== Actors scheduled to trigger when a level ends will be immediately triggered, No more crash or multiple teleports when entering Adon's checkpoints, A clipping error was repaired in River of Souls, The Tek Bow can now snipe with normal arrows after loading a saved game, Improved player clipping near bridges, Sunfire Pods can now set fire to and kill Blind Ones, Improved behavior when unlocking levels, may fix game-breaking glitch with missing keys, The Primagen can no longer become stuck in mid-air between phases 2 and 3 of his battle, An infrequent crash during the Primagen boss fight has been fixed, Player skin sounds no longer carry over from multiplayer games, Quicksave slot can now be loaded from the Load Game menu, including from the titlescreen, Blind One and Queen boss warp cheats are no longer reversed, It is no longer possible to save the game when dead or when at the game over screen, Shredder is now treated with higher selection priority than the shotgun, A crash when re-entering a specific area of Lair of the Blind Ones has been fixed, Queen Boss mite spawning rate has been limited, Improved AI leashing behavior - enemies will not return to their idle locations if they can currently see the player or their target, Hidden enemy appearance particle effect will occur less often with partially hidden enemies, It should no longer be possible to become stuck in the Death Marshes due to missing ammo bunker door locks, Changing weapons is no longer possible while riding the Styracosaur, Death animation now fully stops instead of looping. This addresses a bad looping behavior in one of the flesh eater models. Local and Network Multiplayer ============================= Stability improvements, Bandwidth usage improvements, Local player setup will always be fully completed for splitscreen, Private lobbies now function properly, Player radius is properly restored when becoming or ceasing to be the Monkey in Frag Tag, The nuke weapon will appear more rarely in Rok Mix mode, Local players in splitscreen can now independently change their ammo types, A point where the player could get stuck in the Port of Adia MP map has been repaired. ==Audio== Volume of ambient lava sounds reduced, Adon now announces the finding of Primagen keys, Tek arrow wind-up sound is no longer global, and is more consistent, Unique Raptoid sound effects from the N64 version have been imported, Turok now has unique pain sounds when taking damage from low oxygen while swimming, Shredder and shotgun firing sound effects improved, High-pitched noise eliminated from sound samples. Renderer / Graphics ==================== Shader language version 4.00 is now properly accepted, Bloom: Opacity and intensity can now be set by the user, Optimizations for masked texture rendering and deferred shadow maps, AMD-specific fix for flashlight, deferred decals, and SAO, Pipeline synchronization is now an end-user option and is no longer enabled by default, Actor outlining effects now cooperate properly with resolution scaling. User Interface ============== Video resolution setting will be saved without having to exit the game, Font size increased on Bindings menu, Clearer distinction between Exit to Title and Quit in English and French languages, Support for AMD GPU memory queries on the graphics option menu, Technical graphics options menu added, Users with ISO European keyboards can now access the console, and can bind two additional language-specific keys on the keyboard to actions, Options added to control all forms of player head bobbing and tilting, Step values have been tweaked for all slider-type options, Mouse smoothing is now available from the menus, and no longer crashes the game if set to zero. Misc ==== "Operation completed successfully" is no longer reported as an error if GL context creation fails, Lag reduced when messages are added to the console, Crash in math routine repaired. For advanced users, new cvars have been added: jobs_concurrentThreads - Sets the number of concurrent threads to use. If set to 0 then no multithreading will be used jobs_prioritize - Setting to 0 marks all threaded jobs as low priority jobs_useTasks - Enables/disables job tasks "What's New" menu has been added to display Changelog information. The Queen and Mother bosses have received a health buff and now receive -50% explosion damage.
Торрент перезалит 11.04.2017, игра обновлена до v1.5.2
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